Turkish draughts
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8×8 board, all 64 squares are used, the board is single-coloured. Each player has 16 men on the second and third rows from their own edge; the edge rows are empty. White moves first.
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A man moves one square forward or sideways in a straight line. It never moves or captures backwards or diagonally.
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A king moves in a straight line forwards, backwards and sideways any distance. It captures from a distance and may land on any free square behind the captured piece.
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Capturing is mandatory and a capture must be carried through to the end. A captured piece is removed at once, so its square may be crossed again. Between two captures of the same move a piece may not turn back along the same line.
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You must take the capture that removes the most pieces; kings and men count the same. If several are equal, the choice is free.
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A man that reaches the last row becomes a king at the end of the move. If the capture goes on sideways along the last row, the man keeps capturing as a man.
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A missed capture does not cost a piece: the server simply will not accept such a move.
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A player with no legal move loses. Draw: each player has one piece left; threefold repetition; 32 moves in a row by kings only without captures (16 each).
Sources: FMJD rules of Turkish draughts; Ludoteka, "Turkish draughts". The threefold repetition draw and the draw after 32 king moves come from Ludoteka: the FMJD rules do not list them.